Black Resin – 3rd & final GDS project

Technology used: Unity

Target Plaform: All possible

My contribution:

Code: Character controller, enemy AI (based on scriptable objects pluggable AI), audio solution, music solutions, hazards AI (excluding crushing press and boss)., shaders, heat map, cheating system.

Game design patterns and techniques used: State machine AI (based on scriptable objects), object pooling, singleton pattern, observer pattern, shaders, shader graph, tile maps, masks, scriptable objects, new input system, parallax.

Description: