Technology used: Unity
Target platform: Android
Release date: TBA
My contribution: Vast majority of code and all design, some small portion of code solution were bought. As for the art and music, most of it come from Asset Stort. I prepared very few models and textures.
Game design patterns and techniques used: Singleton pattern, game state pattern, scriptable objects, objects banding, springs and joints, gyroscope, particles to ui, render to texture and more.
Challenges: Main challenges for this project for me was rod bending and drawing bowed fishing line.
Description: Relaxing game about fishing, made for android device. The project is work in progress, there are many things I would like to implement before I can release it. As of now there are about 30 species of fish, same number of baits, working shop, working inventory, main game loop and menus.