Technology used: Unity
Target platform: PC
Release date: Somewhere in 2020
My contribution:
Code: IK System, interactive items highlight system, music manager, large parts of: zombie AI, character controller, animation controller, inventory system, hiding system, post processing transition and effects, simple shaders and other gameplay coding parts.
Art: Post processing for game, lighting scenes, decors and patches, some of models and textures were made by me in blender/substance painter.
Audio: Sound clearing, cutting sounds.
Assets: Finding assets pack.
Design: Some design solutions and story parts.
Game design patterns and techniques used: State machine AI, object pooling, singleton pattern, observer pattern, shaders, post processing, navmesh, Mecanim, IK, scriptable objects.
Description: ZSH is a work in progress, it’s being made by 2* friends who met on internet in late 2019 :). We treat this project as a portfolio work. With such a small team and quite big scope of the game, both of us had to become a little bit jack of all trades. My friends beside coding skills had to show narrative talent. He worked on most of the text you can see in our game, also he was making voice overs. Me on the other hand took care of some basic modeling and texturing. We didn’t have budget to buy everything, also we couldn’t find everything we needed on the asset store, so I had to take care of art part and some sounds adjustment and clearing. Project is far from finish, but we hope to deliver it in 2020.
*There is also a third guy, who helps us from time to time with editing of texts.