Technology used: Unity
Target Plaform: Steam
My contribution:
Code: Working closely with designers and other coders on released in early access project Uragun. Responsible for designing, implementing and maintaining several gameplay systems. Player objectives, scene logic, game currency, music and foosteps system, tools for designers. Helping with other parts of codebase. Some of the systems where in DOTS/ECS. Bugfixing.
Description:
You play as a charming Mech unit that has awakened to discover a world overrun by corrupted AI. In order to survive, you must master your weapons and learn how to fight back against every enemy.
The search for your missing pilot and friend will bring you to different spectacular locations where the impact of the AI upraise will be seen. You’ll encounter increasingly challenging threats that will test all your combat skills. However, there will also be ways for you to upgrade and customize your arsenal.
Levels are short, intense, and tightly measured challenges designed for you to experience a fast-paced and dynamic combat system. Hiding is not a valid strategy. The different enemy attacks will push you to move all around the map trying to identify their weakness and respond with lethal attacks.